Week 1

Before week 2 I must acknowledge my proposal and further develop the body of the project plot, story, script, characters, etc.

A change in the story

Three Honours Project Ideas

The Interviewing Idea

The main character is found walking through a dark forest, unreal in its appearance due to the partially rotoscoped environment, foreground, middle ground and background slightly hovering behind the other. Scenes where the camera follows from behind from a first person perspective, as if there is someone/ something following the main character. Dressed in black, walking forward at a pace sure of his destination he narrates into a hand held voice recorder. “I know how I have come to this place, I know where I am going, what I need to know is who, who is the ever present often ignored character that is myself”.
After a brief travel through the trees he reaches the edge of the forest he stands at the edge of a cliff, looking down... “One often finds oneself staring into a mirror and feeling less than depressed, less than troubled by the hidden and horrifying facts a mirror cannot reveal, however now I find myself looking into the abyss... (camera pans down to reveal the infinite darkness) ...and I am, truly scared.” The protagonist jumps off and into the darkness...

-play opening credits/ title sequence-
The protagonist awakes on the floor of a dark old house. He looks up to find a dark unreal figure with large red eyes. It is silent and holds a calm presence. The protagonist acknowledges it as though he knows who it is. “I knew you were following and I’ve come to terms that you won’t leave me but I’m not going with you just yet, not until I find what I’m looking for.”

Brief Synopsis one

The Protagonist ventures through a surreal land with a tape recorder to find and be reminded of who he is before his departing with death. The different rooms all lead from the main hall of a dark house. Death here is represented by a silent large dark bean shaped figure with glowing red eyes. Subtly it is also his brain tumour, as cancer is silent and a brain tumour isn’t painful this character is silent and non-violent yet intimidating in stature and appearance. The figure stay’s in the main hall of the old dark house and meets with the protagonist after returning from each room.
The protagonist ventures through the symbolic rooms of his mind meeting characters that he interviews about their life. In real life these people are friends of mine that I feel have perceptive notions of experiences and understandings of said experiences that they feel determine their character. They are to the character personas of who he is, and their stories are of those that were significant to him as a person. This interviewing idea is inspired by the documentary One Giant Leap, where people around the world were interviewed on their beliefs and ideas. Each interview will have animated and illustrated symbolism relevant to each of the interviewed characters narrative.
At the end the main character feeling content does not resist the dark figure’s advancing presence and joins with its body, to reveal the protagonist in grey and white clothing, he then departs from the house into a room filled with light.
No matter how un-resolving the outcome for the main character maybe the presented thoughts and ideas will gather an interesting presentation of perspectives and an unscripted collection of characters.
This project will require research in symbolisms of a common nature, that is, symbols that are easily interpreted by popular culture and perhaps even inspired by. I will also research Salvador Dali and other masters of the surrealist expression.

Brief Synopsis Two

Two lovers are travelling in a train together, both asleep on each other’s shoulders. A bright flash of light fills the screen with a loud metallic noise and the male character is found alone in a strange dark house. He wonders through this place finding animated characters and visions in different rooms. The narrative progresses to reveal that the protagonist is looking for his lover and finds his admiration and love for her challenged by the visions and animated characters. As the plot progresses a character reveals to him that both him and his lover have died in a train accident. Despite even this dilemma the protagonist decides to continue searching for her. At this point a bright light envelops and the house fades, revealing the both of them at a train station in the sky. She waits for him at a bench, they are united and both depart on a train together.

Brief Synopsis Three

The protagonist finds that he is in the hall of an old run down home unaware of how he came to be there. Each room leading from that hall presents him with visions inspired by kokoulogy, he interact with the environments playfully. The protagonist wears a shirt that reacts to the environment and his mood through colour and texture. Each environment being inspired by kokoulogy is in turn describing who he is as a person. After several situations of experiencing kokoulogy inspired environments the protagonist finds a mirror at the end of the hall, quite happily he walks through it with ease.

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After discussions it was decided that the first synopsis would be developed for the project

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